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  1.  32
    Problem‐Solving Phase Transitions During Team Collaboration.Travis J. Wiltshire, Jonathan E. Butner & Stephen M. Fiore - 2018 - Cognitive Science 42 (1):129-167.
    Multiple theories of problem-solving hypothesize that there are distinct qualitative phases exhibited during effective problem-solving. However, limited research has attempted to identify when transitions between phases occur. We integrate theory on collaborative problem-solving with dynamical systems theory suggesting that when a system is undergoing a phase transition it should exhibit a peak in entropy and that entropy levels should also relate to team performance. Communications from 40 teams that collaborated on a complex problem were coded for occurrence of problem-solving processes. (...)
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  2.  45
    Prospects for direct social perception: a multi-theoretical integration to further the science of social cognition.Travis J. Wiltshire, Emilio J. C. Lobato, Daniel S. McConnell & Stephen M. Fiore - 2014 - Frontiers in Human Neuroscience 8:100549.
    In this paper we suggest that differing approaches to the science of social cognition mirror the arguments between radical embodied and traditional approaches to cognition. We contrast the use in social cognition of theoretical inference and mental simulation mechanisms with approaches emphasizing a direct perception of others’ mental states. We build from a recent integrative framework unifying these divergent perspectives through the use of dual-process theory and supporting social neuroscience research. Our elaboration considers two complementary notions of direct perception: one (...)
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  3.  25
    EveryBOTy Counts: Examining Human–Machine Teams in Open Source Software Development.Olivia B. Newton, Samaneh Saadat, Jihye Song, Stephen M. Fiore & Gita Sukthankar - forthcoming - Topics in Cognitive Science.
    In this study, we explore the future of work by examining differences in productivity when teams are composed of only humans or both humans and machine agents. Our objective was to characterize the similarities and differences between human and human–machine teams as they work to coordinate across their specialized roles. This form of research is increasingly important given that machine agents are becoming commonplace in sociotechnical systems and playing a more active role in collaborative work. One particular class of machine (...)
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  4.  36
    Best Practices for the Design and Development of Ethical Learning Video Games.Rudy McDaniel & Stephen M. Fiore - 2012 - International Journal of Cyber Ethics in Education 2 (4):1-23.
    This article builds upon earlier research in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, the authors explored the content creation of, and theoretical rationale for, the design and development of ethics games. Both games were geared toward an undergraduate student audience as casual learning games to be completed in a few hours of gameplay. To update and expand this (...)
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    EveryBOTy Counts: Examining Human–Machine Teams in Open Source Software Development.Olivia B. Newton, Samaneh Saadat, Jihye Song, Stephen M. Fiore & Gita Sukthankar - forthcoming - Topics in Cognitive Science.
    In this study, we explore the future of work by examining differences in productivity when teams are composed of only humans or both humans and machine agents. Our objective was to characterize the similarities and differences between human and human–machine teams as they work to coordinate across their specialized roles. This form of research is increasingly important given that machine agents are becoming commonplace in sociotechnical systems and playing a more active role in collaborative work. One particular class of machine (...)
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